Prince Aladdin Quest (Disney Villains *Almost* Victorious) Crossover - Fantasy (2024)

All Hail the Queen: Arendelle Nega-Quest, Interlude
A Chorus of Ice and Light

[X] Study the storm wall (Enchantress)
DC 100/125/150
1d100+31+44+15+10 (Grand Pabbie)=152
Extreme Success!
To be continued in Chorus of Ice and Light

Elsa
[X] Talk with Kristoff and Olaf
89
To be continued in Chorus of Ice and Light

[X] Meet with Rapunzel
To be continued in Chorus of Ice and Light

Rapunzel couldn't help but gape in awe as the Martek flew out of the tunnel into Arendelle. It was like nothing she had ever seen before. Snow was not new to her - the Seven Kingdoms were known for harsh winters - but Arendelle was nothing but snow and ice, as far as the eye could see. And that wasn't very far, thanks to the most striking feature of the country.

A wall of snow, twisting and turning and writhing in a perfect circle that Rapunzel estimated was about twenty miles across. It completely blocked sight through it, and from what Milo had told her before she left with Adira - and with the crotchety old man Cookie Farnsworth as the pilot - anything that managed to pierce the howling winds froze solid before it had passed fifty feet. Even so, they had deduced that the wall was about a quarter-mile thick.

Nobody was sure what was causing it. Suspicion had naturally fallen upon the cryokinetic queen of Arendelle, Elsa, but the lack of motive had people confused. Was it possible she had created a self-sustaining construct? A physical representation of the isolation she had, by all accounts, suffered for over a decade before being crowned Queen? Eh, it was for brighter minds than her to deduce.

"Quite the sight, ain't it?" Cookie asked, following the line of her gaze out the window of the Martek. "Lemmee tell ya, I saw some cold winters back when I scouted for General Crook, but not even the winter of '80 was this bad. And that was the Snow Winter."

"1780?" Rapunzel inquired, still watching the snow as the Martek began its descent towards the capital of Arendelle.

"Naw, 1880. Remember, that demmed storm two years back messed up when, not just where," Cookie grumbled as his gnarled hands guided the Martek past a turret and towards the town square.

"Oh." It had been 1824 for her.

Wait, was that...?

"Is that a snowman waiting for us by the queen?"

"His name is Olaf," Cookie chuckled, "and he likes warm hugs."

~~~
The day the Atlantean delegation arrived with the best hope for Anna, Elsa had been with the Enchantress studying the Great Veil. Through great difficulty, the sorceress had managed to extract a small piece of that great wall and bring it back to the city for study. Upon looking at it, it seemed like a normal thundercloud. However, upon closer inspection, one could see that the cloud contained howling winds that threw around snowflakes and small pieces of ice. To touch it was to court great injury if not death.

In other words, Elsa had never been able to produce something like this... and if the Enchantress was to be believed, she never would be.

"Your magic was used as a catalyst, yes," the woman told her. "However, Grand Pabbie is correct in that it was not solely responsible. What were you feeling when your magic ran wild?"

Unbidden, horrible memories of Hans and Anna's sculpture come to mind. "Despair," the queen replied. "Grief. Rage. Self-loathing."

The other woman nodded. "A burst of negative emotions that shoved your power outwards," she commented. "Not uncommon, but given the power of both your magic and your emotions... you attracted the attention of something. Something... evil." She shuddered.

"The dark fae?" Elsa asked.

"No," said the Enchantress, shaking her head. "Worse. Much worse. In fact, you are very lucky." Upon seeing Elsa's befuddled expression, she elaborated. "The magic that taints the wall is aggressive. In other words, the thing that took notice of you tried to take you by force. If that had happened... death would be a preferable fate."

Unbidden, the Russian book came to Elsa's mind and she shuddered. "Why didn't I go, then?" she asked.

"From what you've told me of the incident, a combination of your wild magic... and your sister," was the answer.

Elsa blinked. "What?"

"An act of true love is the most symbolic and powerful action in the world," the Enchantress explained. "It doesn't have to be romantic. The love your sister felt for you is enough. She sacrificed herself to help you. Perhaps she even knew what was coming and tried to save you. Either way, that act combined with your magic wildly pushing away everything was enough to repel that monster. The clash between those two forces left a residue, a combination of two forces."

Elsa's eyes widened. "The Veil," she said.

"The reason your sister's actions weren't enough to unfreeze her was twofold. One, she unintentionally used most of it to repel that thing. So long as you stay behind this curtain, that demon can't see you. You are cloaked in his own evil and thus shielded from his gaze."

Elsa really wasn't sure how to react to that, so she shoved all of those feelings in a box to contemplate (and cry over) later. "And the second?"

"...her act was a double-edged sword," was the Enchantress' grim reply. "In shielding you, intentionally or not, she has taken on the taint of the one who tried to claim you. As such, she is not just bound by ice, but the stain of evil and darkness."

Elsa's veins freeze as fear erupts throughout her body. Trembling and dreading the answer to her next question, she asks, "Can she be healed?"

"With the power of the Sundrop? Most certainly, assuming the claims of Atlantis are true," the Enchantress replies. "Darkness loathes light more than anything. With the powers of the Sundrop, the chains of evil will crumble like dust, allowing the ice to melt both through the love of your sister and the compassion of this girl for good measure." Her frown penetrated Elsa's very relieved thoughts and the queen stood up straight from slouching in relief. "However, while the power of the Sundrop is good for singular afflictions, it is woefully pitiful against the might of the Great Veil. Very powerful and very old magic will be needed to dispel that." She looked at the inexperienced witch. "That is, of course, if you judge you should. This is the most effective protection from that creature. If it stays, you will be safe."

Elsa, in her private thoughts, very much doubted she would leave it up. Her kingdom was at the mercy of foreign powers, an uncomfortable situation despite Atlantis' merciful actions, and she had no way of providing for her people. If she wished for Arendelle to prosper, the Veil would need to go. Period.

Still, though... "What being inspires so much fear in you?" she couldn't help but question.

The Enchantress was silent for a moment. "To the Catholics, he is Satan," she whispered. "But in the Orthodox tongue, he is known by another name."

The book once appeared in Elsa's mind and the name on the front came unbidden to her lips.

"Chernabog."

The Enchantress turned with a look of shock and horror as the temperature dropped several degrees and the lights seemed to dim. Before any action could be taken, the door opened and Olaf burst in, breaking the spell.

"Elsa! Elsa! Rapunzel's here, Rapunzel's here!" he cheered. "The Martek just checked in at the Atlantean outpost!"

Elsa breathed out a sigh and told Olaf she'd be right there. She turned to the Enchantress with a serious look. "We'll talk more of this later," she promised. "First, my sister."

The Enchantress regained herself, but she was still quite pale and short of breath. "Of course," she said.

~~~

Kristoff stood with Gibbs on Elsa's right as they waited for the Martek. Olaf stood in front of them with Maja and the Enchantress flanking Elsa's left side. Oaken had taken the time to catch up with his family. Several onlookers had also gathered to see the coming Atlantean delegation, especially since news had leaked that they might be able to free Anna from her icy prison. For now, the army was keeping them at bay, but it was still quite crowded.

Kristoff's thoughts, personally, were turbulent. Just last week, Elsa had burst in with the news that Milo, the leader of Atlantis, had acquired the wielder of the Sundrop, a powerful healing magic that could quite possibly cure Anna. This of course had brought on a long conversation of what they would do once Anna was released, doubts about any negative feelings she may have for either of them, and just worries about the whole affair in general. It was quite the heart-to-heart talk, leaving Kristoff with a much better understanding of Anna's sister. It was nice to have these moments with her, getting past the facade of queen she put on for the public and really seeing the woman that was Elsa of Arendelle.

Of course, the real surprise was what she said at the end: "I really enjoy this, Kristoff. Hopefully, we can do this more often... as in-laws."

She had then walked off with a smug smirk as Kristoff had spluttered like a fool. Still, he took that for what it was; Elsa, unlike when Anna had introduced her to Hans, had blessed Anna's marriage to him. And that honestly meant quite a lot to him.

In any case, now, the remaining hope for Arendelle's princess was coming. The Martek crested over the horizon, gently touching down in the square a few dozen feet away. Upon it stood three figures, one of which Kristoff was already familiar with.

"All off fer Arendelle!" cried Cookie, a rather gangly old man with crooked teeth and a strange accent, as he hopped off his ride. According to Milo, he and Mole had been the main architects of the Atlantean tunnel (something about destruction practice with a "General Sherman"?). As such, he had been quite warmly received when Atlanteans started to visit Arendelle with more frequency... until people started trying his cooking. Suffice to say, they were not impressed. He wasn't hated, in fact, many of the older generation greatly appreciated his expertise and war stories. It's just... the cooking. How is that considered cooking?!

The next person was a tall, muscular woman. She was dressed in strange leather armor and carried a massive sword. Also, her white hair was put in a very long ponytail that reached her lower back. Two other things that stood out were her half-painted face and a strange mark on the back of her hand. "Quite brisk," she commented. "No wonder you insisted on the coats." She gestured to the standard-issue Atlantean coat that she had thrown on over her clothes.

As Cookie began to monologue again, Kristoff's attention was arrested by the third figure, who had to be Rapunzel. In all honesty, Kristoff was reminded of Anna. The powerful magic user gazed at everything around her with undisguised curiosity and wonder, as Anna had looked at the trolls and Elsa's more beautiful creations. She carried herself with almost a child-like innocence and naivete like she had never seen anything outside a small world.

However, the similarities were purely in action. Rapunzel was younger than Anna had been by a few years, not to mention her strange purple dress and bright, deep green eyes. What was most eye-catching, though, was her hair. It was a deep, golden blonde and ran almost to the ground despite it being braided to hell and back. It was decorated with several flowers and pins to mark it. Another reminder of Anna was a deep blue strand that ran from her scalp to the very end of the lock.

Kristoff finally managed to shake himself off as he saw Rapunzel hug Olaf without prompting. Cookie must have told her and the snowman deeply appreciated her initiative. Without realizing it, he and the rest of the court had drawn closer to the visitors. He must have been deeper in his thoughts than he had realized.

"Cookie, it's nice to see you again," Elsa greeted with a nod and a small smile.

"D'aw, shucks, yer majesty, yer makin' me blush!" Cookie chortled. "I already told ya that I was jus' doin' ma job when me an' Mole dug that tunnel. You don' have to thank me."

"Perhaps," Elsa conceded. "But your tunnel still benefits and supports my people to this day. So, you will simply have to get used to it." She and the cook chuckled as Elsa turned to the painted woman and curtsied. "Greetings. I am Queen Elsa of Arendelle. Who might you be?"

"Adira," Adira replied with a bow of her own. "I have been assigned to this mission as Rapunzel's bodyguard. It is an honor, your majesty."

"The honor and privilege are all mine," Elsa assured, now turning to the blonde. "You must be Rapunzel," she said gently, curtsying once more.

The girl awkwardly curtsied back in the affirmative. "Y-Yes, your majesty, that's me," she said. "I was told you needed my... special help?"

Elsa's face fell as business was brought up. "Indeed," she nodded. "Maja, please handle the crowds. I know they're anxious, but I don't want any more riots. Gibbs, please inform my advisors that I may need to push back our next meeting. Kristoff, if you would lead the way."

The three mentioned nodded and set about their tasks. Kristoff inhaled a huge breath as he led the party into the castle.

'Here we go.'

~~~
"What's that song you're whistling?" Rapunzel asked quizzically.

"Let it - Oh, nothing," Elsa replied with a blush.

Rapunzel shrugged, keeping pace with the taller woman as the two strode down the halls of Arendelle Castle. They were accompanied by a number of companions from both parties: Olaf and Kristoff flanked the Snow Queen, while Rapunzel had only Adira following in her wake. Cookie opted not to come along, instead going to swap stories with Maja. The last Rapunzel had seen of the old man, he was telling a tall tale to the ice merchant about a 'cow boy' who roped twisters and rode earthquakes for fun. Whatever a cow boy was, Rapunzel wasn't sure she ever wanted to meet one.

Two others from Arendelle followed, taking up the rear. Grand Pabbie the rock troll was quite possibly the most adorable thing Rapunzel had ever seen - but her instincts told her not to express that opinion to him. Something about him made her hair tingle.

Not as much as the second person. The tall, enigmatic woman known only as The Enchantress had uttered nary a word, but her gaze was keen and seemed to seek out the very thoughts of all in her vicinity. Queen Elsa had introduced her as her magical advisor and co-tutor along with Grand Pabbie. Together, the two took a keen professional interest in how Rapunzel could possibly free Anna from the predicament in which she found herself.

As she looked around, Rapunzel couldn't help but notice that the party was heading down into the bowels of the castle. "Excuse me, but why are we heading down to the dungeons?" she asked nervously.

Queen Elsa didn't break stride. "At the start of the Upheaval, my sister was turned into an inviolable ice sculpture."

"How is such a thing possible?!" Rapunzel asked, stunned.

A pall of grief passed over the queen's face. "It was me. An accident, a side-effect of my powers. Her heart froze, and shortly thereafter the rest of her did as well. She saved my life, you know. Prince Hans was going to kill me but decided against it at the last minute. He had previously lied to me that my sister was already dead and I… grieved violently. Anna sacrificed her chance for recovery in order to pull me out of that spiral."

Rapunzel was torn between compassion for the clearly distraught queen and curiosity as to precisely how that had happened, but settled for "Prince Hans? Prince Hans Westergaard?"

Elsa turned her head to glance at Rapunzel. "Yes, that was the name. You know him?"

Rapunzel grinned nervously. "Um…he was the consort of Queen Grimhilde of the Mirror Kingdoms. Adira actually fought him."

One of Elsa's blonde brows arched. "Indeed? That must have been a short fight."

"Not short enough," Adira snorted. "He had ice powers somehow. Covered the entire floor in frost and ice. Made it a real pain to fight him."

Elsa stopped dead. So did everyone else. "...ice powers?" Rapunzel nods timidly.

Grand Pabbie hummed troubled. "This shouldn't be possible. Elsa was born with her magic, it cannot simply be learned by another, unless-" His eyes widened. "Oh, that foolish boy."

"What's wrong?" Elsa asked.

"I believe we have found the source of your parasite, my queen," the Enchantress sneered. "Hans seems to have used an ancient and wicked parasitic ritual to leech your power from you. It's why your power has been… temperamental."

Elsa furiously scowled, ice forming in her hands… before she swiftly turned and marched down the hallway. "I can worry about that leech later. Anna takes priority."

Everyone follows, troubled looks and ugly scowls marring the faces of all.

Rapunzel shivered, and an exhalation brought mist into the air.

Grand Pabbie noticed it. "Your Grace."

Elsa flinched, then unclenched her hands as the temperature stabilized.

"Anyway," Elsa coughed, then continued. "Several months ago, a ruffian snuck into the palace and attempted to smash my sister into fragments, on the grounds that doing so, he believed, might destroy the barrier surrounding the country. He failed. But to prevent any repeat attempts, we relocated Anna into the dungeons. The environment is colder, and it is more secure against intruders."

Adira nodded approvingly. "Dare I ask what happened to the intruder?"

Kristoff chuckled. "We gave him to the populace. They were very… vocal about their disapproval of his goal."

Rapunzel didn't ask for more details. Her imagination was sufficient. Queen Grimhilde had been quite…imaginative in her punishments for traitors and saboteurs.

Her musings were interrupted by the voice of Queen Elsa. "We've arrived." Rapunzel's eyes lifted to take in the sight of a wooden door, the frame and bars rimed with frost that stemmed from within. Kristoff stepped forward with a heavy key wrought of iron, inserted it into the lock, and opened the door with a screech that suggested the hinges were either rarely employed or were freezing from within. Within stood, stretching towards the ceiling, the person who was the reason why she was there.

Anna was once a young and beautiful woman, that much was clear. Now, her skin, hair, and clothes had turned to solid ice, decorated with snowflake frost patterns and stained with a black… something. She was leaning up against the wall, her hands outstretched above her as her head was craned up. From the looks of things, she was either trying to leap into the air or praying, her face scrunched in desperation and strain.

A tear sprung from Rapunzel's eye, almost without her noticing. She reached out a hand towards the frozen woman before her. "Oh. Oh, my." A gentle smile curved her lips, and her palm caressed the frozen cheek. "Elsa, I'm so sorry."

Behind Rapunzel, Elsa's lips pressed together into a white line. Diamonds shone in her eyes, but the willpower she had developed prevented them from trickling down her cheeks. "For what? It wasn't your fault."

It was mine.

"It wasn't your fault either, Elsa." Almost on autopilot, Rapunzel shook out her hair from its braid, letting it pool on the ground at her feet. "It wasn't anyone's fault."

And, taking in a deep breath, Rapunzel began to sing.

"Flower, gleam and glow.
Let your power shine.
Make the clock reverse.
Bring back what once was mine."

A golden glow suffused the room as Rapunzel's blonde locks turned molten. The ice blue forelock, a remnant from freeing Kida in Atlantis, glowed as well, a gleam of sky highlighting the sun risen in the Arendelle basem*nt.

The light shone through Anna. The sculpture of ice glowed gold and blue.

"Heal what has been hurt.
Change the fate's design.
Save what has been lost.
Bring back what once was mine…
What once was mine."

Anna's icy frame shook. The black streaks within and without flaked off Anna before puffing into a foul smoke, finally vanishing into the air with naught to show they had ever been there. (Oddly, only the Enchantress reacted to their presence.) And, starting from her heart, the woman began to thaw.

What had been icy blue turned into a black dress worn over a close-fitting blue blouse. The cape was revealed to be a royal purple. The ice receded up her outstretched arm, down her body, and up her head. The extremities thawed all at once, and what had been a rigid statue became a stumbling woman. Rapunzel caught her in her arms.

Behind her, Elsa staggered. Energy rushed into her, and her heart relaxed from a clench she hadn't realized was there. A sigh escaped from her, as though a burden long carried was finally set down.

Anna blinked. She turned out to be a redhead with pale skin and crystal-blue eyes. Pulling back slightly, she looked Rapunzel in the face.

"...do I know you? I feel like I should know you."

A grin split Rapunzel's face. "I'm Rapunzel. And I think there's someone who wants to see you."

"Anna," came the small voice of the queen. Anna looked over and saw her sister visibly fighting the urge to sweep her up in a big hug. She looked… older. Wiser. Stronger. But also much more tired and strained. So, Anna did the natural thing: she ran over and tackled her sister in a massive hug. "ELSA!"

The sudden hug broke the emotional dam. Kristoff and Olaf ran over and joined the hug as Elsa wrapped her arms around her sister, squeezing tight and beginning to sob. Those standing nearby did their best not to interfere but smiled at the heart-warming scene all the same.

DC 120
1d100+???-10 (Unprepared)+15 (Cleanse)+30 (Extreme Success); 99 ⇒ ???
Success


~Ah-ahhhhhh, ah-ahhh~

Suddenly, Elsa co*cked her ear. "What was that?" Everyone gave her a confused look. What was what?

Except for the Enchantress. "I heard it as well," she said. "It would seem your ordeal is not over yet."

Rapunzel, for her part, had her attention elsewhere. Namely, to the sensation that it hadn't been her will, necessarily, that caused her to restore Anna.

Flower?

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

Anna thawed! Anna is now useable as a hero unit! "Frozen Heart", "Sacrificed Sister", and "Iced Love" traits negated!
Atlantis has increased its prestige in Arendelle!
Rapunzel has gained a trait.
Adira has gained Arendelle's books on the Sunstone and Moonstone! This may have consequences...
Elsa Occult Cap Removed!
Elsa saw her promise through! Kristoff and Olaf will remember this!
Storm Wall studied! New Occult actions unlocked!
New enemy identified!
Chernabog-Called the Devil by multiple religions, he has made designs on Elsa and hurt Anna. He is not getting off lightly for this.
New Quest Unlocked!

HUGE shoutout to @TirelessTraveler for his help in writing this monumental event! Couldn't have done it without you, man!

Heroes:

Prince Aladdin Quest (Disney Villains *Almost* Victorious) Crossover - Fantasy (1)
Martial: 8 (While a formidable opponent with magic, and she has had a few scraps, Elsa has no experience fighting without it.)

Stewardship: 21 (Elsa was expected to one day rule Arendelle. She was given a royal education fitting of her station.)

Diplomacy: 13 (While she can be cordial and have civil conversations, Elsa is very much an introvert. Having been isolated from the rest of the world since she was small hasn't helped much.)

Intrigue: 11 (Elsa has become very adept at keeping secrets over her time concealing her powers. However, as her flight from Arendelle shows, "sneaky" is not exactly in her repertoire.)

Learning: 20 (While Elsa can quote the greats, she is by no means a scholar.)

Occult: 35 (Elsa has had ice powers since she was a child, and they've only grown more powerful as she's grown older.

Traits:
"Let it Go": Elsa has been suppressing her powers ever since her accident with Anna. Now that the secret's out, there's no reason to keep it under such tight restraints. However, she will exercise caution. +10 to all rolls about learning more about her power and experimenting with it. Occult locked, but can be increased to 35 with training.

"Cold Combatant": Elsa has recently learned her powers can do more than just create storms and ice sculptures. When making a Martial roll or a roll that involves escaping, she can substitute her normal score for her Occult score.

"Royalty": As a royal, Elsa gains +10 Diplomacy when dealing with other nobles, leaders, and royals.

"In Honor of the Fallen": Anna sacrificed herself to try and get Elsa into a more productive state of mind. Elsa isn't going to jeopardize that by sulking. +15 to any rolls involving removing the eternal winter and storm barrier in Arendelle.

"Hail to the Queen": Elsa is the respected Queen of Arendelle, with its own entourage of unique individuals and experienced leaders. When making rolls considering affairs of the state or improvement of the nation (Martial, Stewardship, and Diplomacy), Elsa takes a +20 bonus thanks to the help of her council of advisors.

"Romantic Diplomat": Elsa has familiarized herself with several different European customs and traditions, including languages. When in a conversation with a speaker of a European/Romantic language, Elsa gains a +15 to diplomacy and all maluses caused by language comprehension are negated. (Except English. Then, maluses are halved and the diplomacy bonus is +7.) She also takes no maluses due to culture shock, and when encountering a culture she isn't familiar with, she has a +15 to avoid culture shock and to learning the local language.

"Leech Victim": Elsa's magic is being tapped into by an unknown party to hazardous effect. Every two turns, Elsa must use a Personal to meditate and balance her magic, else she will suffer maluses due to the interloper's interference. This can be aggravated by an action by the interloper and fixed by either killing the leech (Prince Hans, apparently) or accessing the source of Elsa's magic and banishing them.

Vendetta-Chernabog: This demon has already tried to kidnap Elsa, hurting Anna and dooming Arendelle and its people in the process. Suffice to say, Elsa does not like him at all.


Prince Aladdin Quest (Disney Villains *Almost* Victorious) Crossover - Fantasy (2)
Martial: 10 (While Kristoff is certainly tough, he is by no means a trained fighter... or even a very good one.)

Stewardship: 13 (Kristoff ran a small ice business, but is uncomfortable heading anything larger than that.)

Diplomacy: 15 (You don't get into any business without knowing how to be courteous to customers and other merchants. However, as Wandering Oaken can attest to, he's not all that great about it.)

Intrigue: 14 (Kristoff can be light-footed (working on ice helps with that immensely), but stealthy is not exactly in Kristoff's nature.)

Learning: 10 (Kristoff can read and do basic math, but not much else.)

Occult: 11 (Kristoff lived with trolls, and has been through a lot the past few days. Suffice to say, he knows there's more to the world than the physical.)

Traits:
"Mountain Man": Kristoff has been harvesting and selling ice his whole life. This trade has allowed him in-depth knowledge about survival, the nature of ice and snow, and how the wild works. His recent studies of the outdoors have also increased his knowledge. +20 to all rolls concerning survival in winter/mountainous climates, +15 to any Learning rolls about other outdoor survival or geology, +10 to all other rolls concerning the outdoors.

"Love Expert": Kristoff was raised by trolls, who are experts about the magic and power of love. He picked up a few things from the constant contact. +10 to all rolls concerning love, +15 to Occult rolls about the subject.

"Among the Masses": As a common merchant, Kristoff is easy to trust and unassuming to everyday people. +10 to Diplomacy rolls involved with communicating with common folk, but -10 malus when communicating with those of a... higher society.

Ancillary - "Sven the Reindeer": Sven has been with Kristoff since the two were little and Kristoff is never seen far from him. Sven gives Kristoff a +7 to all Martial rolls and a -10 DC to any actions that involve traveling long distances. If Sven is with Kristoff on a stealth roll, roll a d2. If it's a 1, Sven gives Kristoff a -7 to Intrigue due to doing something that draws attention to the group. If it's a 2, Sven gives Kristoff a +7 to Intrigue by causing a distraction that takes attention away from the group

National Hero: Kristoff has become a hero to the people of Arendelle due to his social exploits with the people as well as his heroic actions during conflicts. He gains a +20 to Diplomacy in his native home, due to the amount of respect the people give him. This bonus is a +10 in all other places that have heard of his exploits. He also gains a +5 Martial bonus due to patriotism as long as he is fighting at home, but his Intrigue suffers a -10 in his native kingdom due to being so easily recognized, and a -5 applies to everyone else who has heard of his deeds.

Item - Gungnir: A magical spear of unknown origin. Whoever wields it gains a +20 in Martial and Occult, but if they are inexperienced, they take a -10 malus when they use it.


Prince Aladdin Quest (Disney Villains *Almost* Victorious) Crossover - Fantasy (3)

Martial: 3 (Olaf is a snowman and has also said he is "out of shape". Worst he can do is throw a snowball at you really hard.)

Stewardship: 5 (While Olaf is good at getting people to gather together, he has no aptitude for leadership or organization.)

Diplomacy: 21 (Olaf is very friendly and enjoys warm hugs. What's not to like?)

Intrigue: 1 (Olaf is a walking, talking snowman. That's about as far from inconspicuous as you can get.)

Learning: 4 (While Olaf enjoys learning about the world around him, he has no brain.)

Occult: 9 (Olaf was literally made from magic, not to mention he's very open-minded. Especially after everything that's happened.)

Traits:
"Hi, I'm Olaf!": Olaf is very friendly and wants to get along with everyone. Plus, he's a cute snowman. +20 to Diplomacy when interacting with children, +10 to Diplomacy with people who are used to magic and/or have an Occult score of 7 or higher, -10 to Diplomacy with everyone else due to them being freaked out.

"I Don't Have a Skull... Or Bones": Since Olaf is made of snow, he cannot take damage from anything other than fire. He can be scattered, sure, but he can easily pull himself together.

"Mind of a Child": Olaf is literally less than a week old. However, unlike a lot of people in his generation, he really wants to learn about everything! +15 to all rolls involving learning new things and when confronted by something new (and not immediately hostile), his first response will be to try and examine it.

"In Summer": Olaf loves summer, and after his first experience with heat, his determination to live in the warm season has only grown! +15 to all rolls that directly help to bring an end to the eternal winter, as well as +10 to all Learning rolls about the season (even that snow melts; that was made clear at Anna's fireplace).

"You're My Friend": Olaf's friends are his most important treasure, and he will do anything to help them. +15 to all rolls involving helping his friends. He can also be assigned on an action with another hero unit he considers a "friend" for a +10 bonus. When doing an action for Elsa, he will get the +10 modifier on top of his normal modifier.
Olaf's Friends: Elsa, Kristoff, Sven, Anna


Prince Aladdin Quest (Disney Villains *Almost* Victorious) Crossover - Fantasy (4)

Martial: 13 (Anna is much more violently inclined than her sister and, since she was both the younger heir and had nothing but time for years, she has learned a bit of fighting.)

Stewardship: 17 (While Anna was never expected to rule Arendelle, she was still given most of the same lessons as her sister in case something happened.)

Diplomacy:

23

15 (Anna's always been the sociable and open of the two sisters, and her personality reflects that. Being isolated from almost everyone at a young age, however, has not done her social skills any favors. *cough**cough*Prince Hans*cough*)

Intrigue: 6 (Anna's lived alone her whole life and is basically starved for human contact. This has killed her ability to stay inconspicuous.)

Learning: 15 (Anna can quote the greats, but she has neither the patience nor the knowledge to be a scholar.)

Occult: 9 (After everything she's been through, including spending months as an ice sculpture, Anna knows a bit about the arcane.)

Traits:
"Royalty": As a royal, Anna gains +10 Diplomacy when dealing with other nobles, leaders, and royals.

"Spitfire Personality": Anna is passionate and impulsive. While this can be a good thing in tight spots, it's not the best in long-term planning. She gains a +10 to Martial and Diplomacy rolls when in a situation she cares about, but a -5 to all Intrigue and Learning rolls.

"Portrait Memory": Anna has stared at (and talked to) the paintings in the castle for so long, that she can now use them to identify famous faces, down to the placement of their portrait in the castle. She gains a +20 Learning bonus when identifying a famous figure from before the mid-nineteenth century and auto-succeeds identifying figures central to Arendellian history and her family history.

"Awkward~!": Anna has spent most of her life in her castle with little contact with anyone. As such, her social skills have suffered as a result. Her Diplomacy is capped at 18 until she relearns social graces.

"Elsa!": Anna loves her sister, enough to sacrifice her life and safety for her. Now that Elsa is more open-hearted and returning Anna's sisterly affection, Anna is loathe to let anything bad happen to her again (especially since the most recent troubles were mostly her fault). Anna gains a +15 for any actions toward keeping Elsa safe and suffers a -10 to Diplomacy when arguing with her.

Nemesis-Prince Hans: This jerk manipulated Anna's emotions, tried to kill her and her sister, abandoned her kingdom, shacked up with some German queen, and to top it all off, he stole Elsa's powers?! To say that Anna is going to punch him next they meet is understating things.

"Diamond In the Rough": There's more to Anna than meets the eye...


Prince Aladdin Quest (Disney Villains *Almost* Victorious) Crossover - Fantasy (5)
Martial: 15 (While Oaken is a generally calm and reasonable man, he is still very big and very strong. If pushed, he can easily get physical.)

Stewardship: 25 (Oaken manages a well-off trading post and sauna. He also knows how to drive a hard bargain and is very shrewd.)

Diplomacy: 19 (Oaken is very friendly and cheerful. This tends to get people to trust him a little more easily.)

Intrigue: 6 (Oaken is an honest businessman. Plus, not much is inconspicuous about a large German man with bright red hair.)

Learning: 14 (Oaken knows math, as well as few languages. However, he is still a commoner.)

Occult: 3 (Oaken heard some stories and rumors during his time, but he never paid much attention until now.)

Traits:
"Yoo-hoo!": Oaken is generally seen as a friendly and innocent face. This allows him a bit of an advantage when talking to people. +10 to initial Diplomacy rolls, +15 if Oaken's trying to sell the person something, and +5 Intrigue whenever he's in a conversation, unless the other party is trying to analyze him.

"Oh, no good": While Oaken is friendly and agreeable, he's also very shrewd. Any character who wants to get him to talk down his prices needs to pass a Diplomacy check of 75 or an Intrigue check of 55.

"What Did You Call Me?": While Oaken is extremely patient, even he has his limits. When angered, Oaken has a -10 to Diplomacy checks and has a +10 to Martial.

"Foreign Trading Post": Due to his location, Oaken has met with a few foreign visitors. It helps that he's foreign to Arendelle himself. No rolls needed for understanding German. If someone is speaking in a foreign tongue, roll a d3. Upon rolling a 3, Oaken is able to understand the speaker. Otherwise, he's completely clueless.

"Businessman": Although Oaken has agreed to help you out, he still has his own business to run. Any turn he spends on a national action, he must spend the next turn managing his post.


Prince Aladdin Quest (Disney Villains *Almost* Victorious) Crossover - Fantasy (6)
Martial: 9 (Maja can hold her own for a bit in a scrap should the need arise, but it's not something she's trained for.)

Stewardship: 18 (Maja is as close to a leader as the Ice Merchants have. She runs most of the financials and paperwork involved with ice delivery.)

Diplomacy: 16 (Maja has a pretty face, and she knows it. She also knows how to use it to her advantage. However, her rough style of speech is sometimes off putting.)

Intrigue: 13 (A life on the ice has given Maja light feet, but she's no ninja.)

Learning: 12 (Maja has had a bit more learning than most due to her increased responsibilities, but she's not extremely learned.)

Occult: 5 (Practical as she is, Maja never really paid attention to the fantastic stories of the older merchants. However, with everything that's happened, she's a bit more open-minded. Helps that her new patron is a practitioner.)

Traits:
"Winter Specialist": Maja has been harvesting and selling ice her whole life. This trade has allowed her in-depth knowledge about survival, the nature of ice and snow, and how the wild works. +20 to all rolls concerning survival in winter climates, +15 to any Learning rolls about other outdoor survival, +10 to all other rolls concerning the outdoors.

"Local Outdoors(wo)man": Maja has been all over the area selling ice, since it doesn't travel well. As such, she has extensive knowledge of the terrain and pathways to places. +10 to any rolls concerning traveling to another place in Northern Europe.

"Among the Higher Masses": As a well-off merchant, Maja is easy to trust and mostly unassuming to everyday people, yet is still able to hold some clout with the upper classes. +5 to Diplomacy rolls involved with communicating with common folk, but -5 malus when communicating with those of a... higher society.

"What was that accent?"-Maja is a smooth talker… so long as her rough speech pattern doesn't trip her up. When making a Diplomacy check, roll a d2. Upon a 1, she gains a -5 malus due to her rough speech. Otherwise, nothing happens.

Ancillary: "Ice Merchants"-Maja is about as close as you can get to the leader of the Ice Merchants. Which means, she can whip them into shape about doing a task. Whenever Maja is assigned to an action that is made easier with group work (ex. building or exploring, not paperwork), she gains a +15 bonus due to having the guys help her out.

"Winter Instructor"-Elsa has appointed Maja in charge of teaching the people of Arendelle how to survive the winter. So far, progress is acceptable, but Maja is determined to make it better. Maja can spend a personal action holding extra lessons for winter survival. Over time, the rolls made on this action build up and can increase Arendellian competency in a frigid climate.


Prince Aladdin Quest (Disney Villains *Almost* Victorious) Crossover - Fantasy (7)
Martial: 17 (Gibbs has held his own against multiple pirates, marines, monsters, and drunken slobs. He's no master, but he can handle himself.)

Stewardship: 19 (Gibbs practically ran logistics while he worked on the Black Pearl, plus his own service on royal ships has helped his prowess.)

Diplomacy: 22 (Gibbs has managed to sweet-talk his way through several fights, misunderstandings, and potential mutinies (particularly on the Black Pearl) for much of his life. He's pretty good at getting people to do what he wants.)

Intrigue: 15 (Gibbs can be sneaky, but it's not his go-to option.)

Learning: 11 (Gibbs knows basic math, science, and navigation. That's about it.)

Occult: 8 (Gibbs is no caster, but his knowledge of superstitions and monsters of the seas is practically unrivaled.)

Traits:
"It's a Pirate's Life for Me": Gibbs is a pirate, end of story. He lives by the Code of the Brethren Court, he seeks freedom in all he does, and isn't afraid to stand up for what he believes, regardless of whoever is standing against him (mostly). He gains a +10 to situations involving naval combat of all sorts, +15 to Learning checks about naval information and pirate crews, +15 to Diplomacy when asserting his authority on a ship, and a +10 to any actions that involve traditional piracy, rum, or spiting the EITC. Also, any attempts to make him submit to and follow an authority he doesn't respect must succeed a Diplomacy Roll of DC 100.

"Superstition IS the Way": Gibbs is extremely superstitious and knows the ins and outs of karmic shortcuts, ways to tick off Murphey, and the curses and mystical lore of pirates. +10 to any Occult checks involving magical pirate artifacts or curses.

"Lemme Tell Ye A Tale…": Gibbs is extremely knowledgeable in sea legends and history. He gains a +20 to any Learning checks involving port folklore, sailor's tales, and recent piracy.

"Black spot! Black spot!": Gibbs is terrified of Davy Jones for reasons he refuses to elaborate on. You're… kind of scared to push.


Prince Aladdin Quest (Disney Villains *Almost* Victorious) Crossover - Fantasy (8)
Artist Link: https://www.deviantart.com/acchanchangmin
Martial: 11 (While the Enchantress is certainly powerful, she has no training in any sort of combat.)

Stewardship: 9 (The Enchantress can keep her bag organized. Any organizing outside of that is not her forte.)

Diplomacy: 17 (The Enchantress is certainly charming and beautiful, but she's not much for conversation.)

Intrigue: 24 (The Enchantress is a master of disguise.)

Learning: 21 (One does not become as powerful as the Enchantress by not picking up a book or several.)

Occult: 44 (The Enchantress is one of the most powerful human conjurers on the planet, surpassed only by a handful.)

Traits:
"Glamour": The Enchantress' transformation magic is one of the best in the world. Any time she conjures disguises or invisibility, all units hit with the magic gain a +15 to Intrigue rolls while it is active.

"Conjurer Combat": The Enchantress backs up everything she does with a bit of magic. While taking an Intrigue or Martial action, she may use half her Occult score to add to the roll.

"Harsh But Fair": The Enchantress is often harsh in her punishments of wrongdoings, but she never loses faith in the human capacity for change. Any curse she leaves on a human has an exploitable loophole that can only be used if the cursed person truly decides to change who they are and is recognized for it by an outside party.

"Ominous Bargain": The Enchantress has agreed to help Elsa with her quest to free Arendelle and her sister in exchange for help against a Dark Fae. Any Occult rolls Elsa takes regarding the storm wall and Anna's condition now may have the Enchantress' score added to it, but she will not help another hero unit in any way. Also, she will only take actions that better the state of the Arendellean people, not its government.

???: You get the feeling the Enchantress hasn't told you everything…


"Break the Frozen Heart"- tested by the Ice Merchants, hardened by the Everlasting Winter, and armed with Atlantean weapons, Arendellians now are able to withstand even the harshest of colds and fight with unrelenting strength! All residents gain a +20 to any Martial rolls and a +10 to all other rolls while in this terrain. (This can be increased.)

"Third World State"-Arendelle has mostly sat on the sidelines in terms of development, only doing something in regards to progress once everybody else had. As such, it is behind in many facets of science and learning. When encountering new technology or scientific concepts, they will have a -15 in actually using it. This can be fixed by creating a university, but first you'll need some actual scholars.

Prince Aladdin Quest (Disney Villains *Almost* Victorious) Crossover - Fantasy (2024)
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